Tuesday, 8 April 2014
'Just Think It' to 'Design It'
How many science fiction movies have featured elements of ‘mind-control?’ Recall the squid-like alien monster that taps into the mind of the President of the United States in the epic ‘Independence Day!’ Well, alien or not, we are about to join our telekinetic space invader foes.
Artificial Telekinetic (AT) technologies are now rolling out of the lab, and being applied in high-end applications such a remote mind control of military assort vehicles and flying robot drones; mechanized hospital beds, wheelchairs, voice box simulators; videogames, and here, Computer Aided Design (CAD) Interfaces.
Pioneering CAD interface technologies are enabling designers to select and control on-screen 3D graphic solid-models using the power of the mind! Woo!! Integration of thought controlled headwear means designers can use AT to design whole models and schematics with brain waves alone.
Emotiv ‘EPOC,’ founded in Sydney in 2003 by technology entrepreneurs Tan Le, Nam Do and Professor Allen Snyder, is a revolutionary personal interface for human computer interaction; a Brain Computer Interface (BCI) that uses electroencephalography (EEG) brain waves. The inclusion of the EPOC controls strengthens what is already deemed an incredible groundbreaking BCI design; pushing the boundaries of designer thoughts.
This is about flow again (just as in online learning activities). Unfettering the minds will really get the creative juices going. The Emotiv EPOC uses a set of 14 sensors plus 2 references to tune into electric signals produced by the brain to detect the user´s thoughts, feelings and expressions in real time. Based on the latest developments in neuro-technology, Emotiv has developed a revolutionary new personal interface for human computer interaction. The Emotiv EPOC is a high resolution, neuro-signal acquisition and processing wireless neuroheadset that allows users to experience the fantasy of having supernatural powers and controlling the world with your mind.
The original goal of the company was to pioneer more realistic and human computer interfaces using mental cues and unconscious responses from the user. To do this, the company envisioned a low-cost, consumer-friendly, wireless, multi-channel EEG headset.
Emotiv targeted its initial product towards gaming applications, because that promised volume sales and high earning potential, but also because gaming provides a good benchmark for the system’s user-friendliness and robustness during everyday use.
For brain signal acquisition, Emotiv engineers used a high-quality front-end amplifier system, multiplexed to a 16-bit analogue-to-digital converter that passes samples at 2048Hz/channel to a Microchip dSPIC processor.
The headset is capable of detecting four mental states, 13 conscious thoughts and facial expressions (through electromyography, the recording of electrical activity of muscle tissue). In addition, the device uses two gyroscopes to sense head movements. Today, Emotiv sells applications for brain-controlled photo viewing, brain mapping, games and brain-controlled keyboards, plus developer tools.
'Think It' to 'Make It!'
What if you could just think of a thing – a 3D cartoon toy character; or a new washer for a dripping tap; or perhaps a Baseball Cap with your team’s insignia – and then get hold of one of those new fangled 3D printers and make it right on the spot? No years of training to become a skilled design engineer or toolmaker, and no complicated CAD routines to learn. You just imagine the widget, and it pops out of the 3D printer within, say, ten minutes, just like magic!
Fictional nonsense? Or a happy-go-lucky vision of twenty-second century technology? Or perhaps a profound dream that might arguably be one of mankind’s most spectacular and beneficial technological innovation?
Well, this is no longer a daydream! It is a hard reality. Because an ultra-bold enterprise called ‘Thinker Thing,’ wants you to be able to create anything just by thinking about it! Sounds to Dr Who?
At this point, users are not directing complete designs with their thoughts, as though your brain were controlling the mouse. Instead, the EPOC measures reactions to different design elements and selects the element that is most appealing to the design’s thinker. Each piece of a larger design slowly evolves as EPOC continues to monitor a designer’s thoughts, until eventually the entire piece is complete. Thinker Thing, say:
‘3D printing, what the economist calls the next industrial revolution, is based on a promise, for anyone to be able to create real objects from a computer model. But who can create these computer models. Current software is based on techniques from the 80s, they’re outdated difficult to use and take years to learn. How much of a revolution will it be if only a handful of professionals can create for these machines.
Most of the CAD programs used to create designs for additive manufacturing (AM) aren’t what you might call user friendly. But what if someone could build a design tool that allows the user to make anything they can imagine, by thought alone? Thinker Thing is a company that has taken on this ambitious project, with startup funding from the Chilean government. Instead of controlling the evolution of a design with a mouse or touchscreen, the company is developing a method of using an Emotiv EPOC EEG reader to build 3D objects. From the website:
'The Emotiv EPOC headset ‘reads’ thoughts to direct digital design. Courtesy of Emotiv.'
‘When I was a child I used to think how incredible it would be to just imagine a thing and it would simply appear, readymade. This might still seem like science fiction, but amazingly the technology needed to make this a possibility is already in existence today, all that is missing is a creative approach to build the interface between mind and machine.’
At this point users aren’t directing complete designs with their thoughts, as though your brain were controlling the mouse. Instead, the EPOC measures reactions to different design elements and selects the element that, according to your EEG, is most appealing to the user. Each piece of a larger design slowly evolves as EPOC continues to monitor a user’s thoughts, until eventually the entire piece is complete.
Currently, the Thinker Thing team is touring Chilean schools to expose the children to basic engineering principles, using the EPOC headset and design software to create monsters (think Monsters, Inc. rather than Pacific Rim). The features of each monster will vary child-to-child, and the end CAD design is printed out by a 3D printer. Thinker Thing has launched an Indiegogo project to hold an exhibit of the various creations following the tour’s completion.
While this approach has some flaws from a specific design standpoint, the neuroscience behind the program and the EPOC are still very new. Before too long it may actually be possible to think of a specific image and see that image take shape on your computer. That might not thrill CAD software studios, but such a development would open up digital design to anyone with creativity.
Have a breeze around 'Thinker Thing's website and watch the intriguing videos.
Friday, 7 March 2014
Get started printing out 3D objects quickly and inexpensively!
3D printing is no longer just a figment of your imagination. This remarkable technology is coming to the masses with the growing availability of 3D printers. 3D printers create 3-dimensional layered models and they allow users to create prototypes that use multiple materials and colours. This friendly-but-straightforward guide examines each type of 3D printing technology available today and gives artists, entrepreneurs, engineers, and hobbyists insight into the amazing things 3D printing has to offer. You’ll discover methods for the creation of 3D printable objects using software, 3D scanners, and even photographs with the help of this timely For Dummies guide.
- Includes information on stereolithography, selective sintering, fused deposition, and granular binding techniques
- Covers the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of traditional products from magazines to material goods
- Walks you through the process of creating a RepRap printer using open-source designs, software, and hardware
- Addresses the limitations of current 3D printing technologies and provides strategies for improved success
Link to Amazon see inside.
P.S This is good, but Now. Come to my conferences later this year!
Thursday, 13 February 2014
4 Design Principles:
The World is the Game - Move to Play - Urban Exploration
John leads an innovative 'startup' within Google called Niantic Labs. Niantic was founded by John as an independent group within Google to explore new kinds of mobile applications at the intersection - Hyperinnovation - of mobile, location, social, and with eye towards an emerging class of wearable devices.
The group has launched two very well received products to date - Field Trip, a guide to the hidden secrets and amazing places of the world, and Ingress, a mobile app that turns the entire world into an interactive, multiplayer game.
Wednesday, 12 February 2014
The new sled's carbon-fiber chassis rests on state-of-the-art runners.
To determine which metal composite performed best in varying temperatures,
Dow Chemical's materials-science experts tested more than 20 options.
The smoother ride cuts down on driver fatigue—no small plus given the grueling posture athletes adopt to remain aerodynamic.
Multidirectional Impact Protection System Helmets
For years a helmet's goal was to prevent skull fractures, but designers are now working on ways to fight concussions too.
The Giro Combyn helmet, worn by athletes including U.S. half-pipe-hopeful Gretchen Bleiler and already on the market for consumers, has a vinyl–nitrile liner and a flexible shell designed to withstand the multi-impact falls common in BMX, skateboard, and snowboard events. The materials remain pliable in the cold, transmitting less energy to the brain in the event of a wipeout.
Norway's Aksel Lund Svindal, the Super-G gold medalist in 2010, wears headgear featuring the Multi-directional Impact Protection System available in various brands. The shell has an inner membrane that slides during impact, dissipating the rotational forces unleashed on the head.
Aerial and mogul skiers will use technology designed by HIP-TEC, a company that creates sport-specific liners using data from rotational- and blunt-force crashes.
The tech should be available for consumers this spring.
Tuesday, 11 February 2014
Parabolic skis: revolution in downhill skiing
Parabolic, shaped or hourglass. These skis are out to settle the score.
Link to rest of artical.
Carving Day at Horseshoe Ski Resort an hour north of Toronto.
The snow is falling steadily as representatives for all the major ski manufacturers set up their demo stations. They're here to reclaim the mountain from those who've gone to the other side - the ones who've traded in their lean steel and fiberglass swords for a fatter and wider surfboard on snow. The ski-makers have a new weapon: parabolic skis.....
Monday, 10 February 2014
The Bristol snowboarder admitted the tension was hard to bear as she stood at the foot of the hill at the Rosa Khutor Extreme Park for 45 agonising minutes, waiting to discover whether she would be going home an Olympic medallist or a nearly woman.
Her score of 87.25 for a superbly executed second run had, for a brief while, actually put her into the gold medal position, but with 10 more riders to follow she knew her fate was out of her hands.
Within 15 minutes, Finnish rider Enni Rukajarvi had overtaken her in the standings and after 30 the competition had a new leader as American Jamie Anderson landed a fiendishly difficult run to score a massive 95.25 points.
Cheetah Ultra Sports Whip F-117 is an interesting new snowboard design. Company called Cheetah Ultra Sports has spent four years developing the product which I believe won’t work well on all terrain. There is a big opening in the middle of the board, which makes us scratch our heads here at the “Homeboy Headquarters”.. Why on earth has a snowboard got a huge opening in the middle?
Cheetah Ultra Sports says, “The main purpose of the opening is to reduce the amount of surface which comes in contact with snow. Smaller surface means less drag, which translates into more gliding speed.”
Wow! Wait a minute.. Less surface means more gliding speed? Maybe this idea works on hard slope, but when riding powder snow I guess the opening will cause some serious trouble. I believe you get tons of snow right on your face through the big opening. I might be wrong, but what else could we expect?
Then those huge “shelves” for attaching bindings of Whip F-117 look really interesting to me. Why so big? Unfortunately I don’t know the answer to my question, but there must be a good reason. Anyhow they look cool, eh? The cool design has also the negative side, and it is the fat price of $1,900.
Written by: Marko Pyhajarvi
SOCHI, Russia — He rose to the top of his game when snowboarding was as much a cultural statement as an Olympic event. And by bringing home gold from the Turin Games, Shaun White became the face of his sport: The Flying Tomato, a fun-loving, freewheeling dude just stoked to be knee deep in pow, bro.
Now the long red locks are gone, and combining the words “Shaun White” and “Enterprises” yields the name of a company that designs apparel for Target and sunglasses for Oakley. He’s rubbed elbows with Colin Powell and Condoleezza Rice. Snowboard’s rock star now has his own rock band, and he cops to spending less time on his board.
But White is still all about the gold. When he enters the halfpipe Tuesday, he will have a shot at becoming the first American male to win gold in three straight Winter Games. And some peers suggest that White has put winning that third gold above the carefree ethos of the sport he helped popularize.
When he pulled out of Saturday’s slopestyle event, citing concerns about the course, his Canadian rivals reacted as though he had played a dirty trick, and tweeted taunts to the effect that White had bailed because he knew he couldn’t win.
“He’s kind of separated himself from the sport,” said Andy Finch, a member of the 2006 American snowboard team who is in Sochi as an analyst for Fox Sports. “What he’s done is incredible. But for most of these guys, snowboarding is about going out and having fun. Shaun’s looking out for No. 1.”
White, for his part, makes no secret of that. Before he announced in an exclusive NBC interview that he was pulling out of the snowslope, White made it clear that the halfpipe was his priority because he was the champ.
“It’s great to be on top of the sport that’s ever changing,” he said in a press conference. “Halfpipe carries a bit more weight because it’s a defending situation.”
But in a sport that’s all about style, making history is partly about how you do it.
“How many times does he have to defend it?” retorted Finch, who says he and White are friends. “It’s kind of he’s the old guy; 19 is the new 24, and he’s 27.”
It’s not that snowboarders don’t respect winning. Fellow American Sage Kotsenburg, 20, won lots of respect, along with his gold medal, when he came up with a new trick called the Cab Double Cork 1260 Holy Crail grab and blew away the favorites in the slopestyle.
It’s just that in this sport, you get added praise for being an easygoing and creative champion, like, say, Magic Johnson.
White is snowboarding’s Michael Jordan. Behind the household-name charm, White is known as a maniacal trainer who practices by himself — another snowboarding faux pas — on a halfpipe built by Red Bull, a sponsor, in a distant corner of Colorado.
A documentary Shaun White Enterprises helped produce, “Shaun White: Russia Calling,” follows White as he doggedly attempts to become the first to nail a triple cork in the halfpipe. The suggestion to the viewer is that White is not going to let his pop-icon status prevent him from remaining dominant in his sport.
In the wake of the flak he took after pulling out of the slopestyle, White told the Associated Press he is at peace with his decision
‘‘I can understand if it’s your first time to the Olympics, you wouldn’t understand a decision like the one I made,’’ he said Saturday. ‘‘But you set your goals according to what’s important to you. Halfpipe is important to me and I didn’t want to jeopardize that.’’
That note of caution was not unwarranted — White suffered ankle and shoulder injuries while qualifying for the Olympics — and the Flying Tomato sounded decidedly down-to-earth when he explained how age has made him more grounded.
“I definitely take things a bit more seriously nowadays because I’m just getting older,” White said last week. “When you’re younger, you don’t really think about it. You just have long red hair and do your jumps and tricks.”
One of the Canadians who might stand in the way of White’s third win is Maxence Parrot,who deleted a tweet he sent calling White “scared” after the American withdrew from the slopestyle event. But an unrepentant Parrot stood by his accusation of selfishness.
“To take an American spot away from another one of the guys, some American is probably today, probably sitting at home angry,” he said.
If there was any anger on the American team, White’s coach, Bud Keene, did not let on, saying he supported White’s decision to compete in the halfpipe alone.
And in his words, anyway, White was not letting on that the chatter was getting to him.
“I do the things that I want to do and I still approach the competition in the same way,” he said.
Hyperinnovation 12 Years On!
My book ‘Hyperinnovation’ was published in 2002. The product of 12 years R&D, with its primitive inception in 1990.
Its underlying idea was (is), ‘The multidimensional Interconnection of Ideas.’ The collateral convergence, divergence, paralleling, customising, real-time and accelerated pace of innovation.
In the late 1980s, when I began to maul over and incubate that concept, I had hard time debating the idea (let alone achieving dialogue) with my peers. Back at the end of the 80s, things - technology, organisations (inside and out), markets and industries – were a hell of lot more disparate and disjointed.
The Internet was some esoteric term, and the technology mostly and often exclusively exploited by the highbrow scientific community. The World Wide Web had not even got out of bed. In parallel, Automobiles were still a near empty tech-box on wheels. Utilities (gas, electric, water, telecom) supply came from a linear, single resource service vendors. Cell Phones were the size of a brick, and all you could do was ‘Voice!’ Music, videos, gaming, and books, came via discrete physical mediums. Socialising meant mostly going to the pub, park or family Sunday Lunch. Point is, things were a whole lot more disconnected back in the day.
Today, the term Hyperinnovation is part of universal business language. Reflecting the reality that things are evermore interconnected; and thus dynamic, virtual, instant, and perpetually evolving.
But the underlying idea of Hyperinnovation has been leveraged and transformed into many kinds of new idiom from street slang to high-end commerce. Here’s a list:
· Mashup! As in, pulp together. By way of example, Mashup.com is one of the premier tech-newscast site. Always on the cusp; always interconnecting (mashing) fresh ideas.
· Mixology! The study of blending physical, virtual and imagined concepts. Coined by Lord Alan Sugar on his ‘The Apprentice’ programme; he has been an advocate of the interconnected business worldview for some time now.
· GE’s Hyperinnovation. Looks at the ingredients for a successful and well-balanced innovation program – www.innovationexcellence.com.
· Sony’s Futurescapes, Scenario 1 - Hyperinnovation. One of four videos we created for Sony Europe highlighting four possible scenarios in 2025. www. http://vimeo.com/39059428.
· Is it Time to Rewrite the Innovation Playbook: Ten New Requirements in the Age of Hyperinnovation. www.innovationmanagement.se.
· The British Regulatory State: High Modernism and Hyperinnovation. www.books.google.co.uk
· Get ready for hyperinnovation. By Jim Carroll. www.camagazine.com.
Sunday, 9 February 2014
The Olympics Goes Cool!
Link to PDF Assessment for Innovation for Elite-Level Snowboarding
Snowboarding at the 2014 Winter Olympics in Sochi is being held at the Rosa Khutor Extreme Park. The events will be held up until 22 February 2014.
A total of ten snowboarding events are being held at Sochi 2014 which include parallel giant slalom, snowboard cross, half-pipe, and the new events of parallel slalom and slope style.
A crash in practise from Norwegian slope style snowboarder Torstein Horgmo, who fractured his collarbone, and complaints from other athletes that some jumps were too steep have prompted organisers to modify the slope style course in the week before the Games.
Read the PDF Dissertation (below) by Jason Harding, about the Technological Innovations that are disrupting competitive advantage. It will give you an idea how serious this game has become.
Link to PDF Assessment for Innovation for Elite-Level Snowboarding